The Doomgrinder (2e)
The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been the source of rumors, frustration and fear. The rumors say that vast treasures are stored inside—all cursed.
The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been the source of rumors, frustration and fear. The rumors say that vast treasures are stored inside—all cursed.
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The Doomgrinder is a massive windmill, some 80 feet high, made entirely of stone, including its sails. It is obvious that magic maintains its structure, and it radiates magic and evil strongly if detected. Its sails move one degree at a time at unpredictable intervals (once every 10-50 years).
The Doomgrinder is a massive windmill, some 80 feet high, made entirely of stone, including its sails. It is obvious that magic maintains its structure, and it radiates magic and evil strongly if detected. Its sails move one degree at a time at unpredictable intervals (once every 10-50 years).
The Doomgrinder is an adventure module for the World of Greyhawk campaign setting. The module was published by Wizards of the Coast in 1998 under its recently acquired TSR imprint for the second edition Advanced Dungeons & Dragons rules.
The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been a source of rumors, frustration and fear. The rumors say that vast treasures are stored inside-all cursed.
The Doomgrinder is an adventure for the World of Greyhawk campaign setting. The module was published by Wizards of the Coast in 1998 under its recently acquired TSR imprint for the second edition Advanced Dungeons & Dragons rules.
The Doomgrinder. This extraordinary edifice towers over a small valley, standing on a plateau outcrop. The valley is very fertile, with unusually rich plant life, but few dare enter it. The presence of the forbidding Doomgrinder is intuitively shunned by …
In this Greyhawk adventure, a group of brave heroes may finally learn the truth about the Doomgrinder. Designed for characters of level 4 through 8 but adaptable to any level, the adventure can be played on its own or as the climax to the Lost Tombs adventure series.
Fixed save file handling issues for GZDoom when using nested folders. Copy save files is now defaulted to off. (Will not change existing configurations). Added support for hours …